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Capsule Collider created in SpeedTree Editor differs in Unity Editor
When you import a Tree from SpeedTree Editor, the size of the Capsule Collider in Unity Editor does not match the size in the SpeedT... Read more
[Android] Some Mesh triangles are missing on Moto G 4 with OpenGLES3
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe the missing mesh triangles on spheres ... Read more
Editor crashes with GetManagerFromContext: pointer to object of manager ...
Steps to reproduce: 1. Download the repro project and open SceneFramework scene 2. Enter the Play mode 3. Once the menu loads, pres... Read more
Editor throws "get_dataPath is not allowed to be called from a script co...
Editor throws "get_dataPath is not allowed to be called from a script constructor" error on upgrading project from 2018.2 to 2018.3.... Read more
Calling LineRenderer::BakeMesh crashes Editor when LineRenderer Alignmen...
How to reproduce: 1. Open the attached "1066465_repro.zip" project 2. Open the "ImageTestScene" scene 3. Observe that "PathRenderer"... Read more
[2018.2] Crash on CollectAllSceneObjects when entering Play mode for the...
How to reproduce: 1. Open the "CollectAllSceneObjects.rar" project 2. Open the "Mainscene.unity" scene 3. Enter Play mode 4. Exit Pl... Read more
[Improved Prefabs] A Fatal Error is thrown when Overriding the size of a...
Repro steps: 1. Open QA attached project "repro_1064206" 2. Open scene "0" 3. Select the prefab "GameObject" in the Hierarchy 4. Cha... Read more
[iOS] CPU spikes in the Profiler "Unaccounted time between" on iOS devic...
To reproduce: 1. Open users attached project "unityClient-empty.zip" 2. Make sure that in Player Settings on iOS tab Multithreaded R... Read more
API updater doesn't auto update GameObjectRecorder API
Steps To Reproduce: 1. Open the attached project. 2. Observe the errors in console. Error on: m_Recorder.BindComponent<Tra... Read more
[2018.2] Crash on EventManager::InvokeEventCommon when exiting Play mode
How to reproduce: 1. Open the attached project 2. Open the "Mainscene.unity" scene 3. Disable "CPUSpawner" and "GPUSpawner" gameobje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object