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[Inspector] Can't set scene fields to scenes which has the same name as ...
Steps to reproduce:1) open attached project2) open scene 'main'3) select 'HudComponent' from hierarchy and lock inspector4) drop bot... Read more
[OSX] The game continues to receive mouse input when running in background
Repro steps:1) Open the project I attached and Scene.scene2) Build and Run and make sure Run in Background is turned off in the Play... Read more
[Shuriken] ParticleSystem added via AddComponent uses pink error shader ...
ParticleSystem added via gameObject.AddComponent<ParticleSystem>(); displays pink error shader in stand-alone player. They als... Read more
[Android] PlayerPrefs are lost when upgrading an app from 5.3 build to 5...
Apps built with Unity 5.3 and then upgraded to a newer version that was built with Unity 5.2 lose PlayerPrefs Read more
[Mac] Screen.currentResolution.refreshRate value is always zero
To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene Actual behavior: notice that in the Console two mess... Read more
Crash in find_method_in_metadata when loading project
To reproduce:1. Open attached project2. Editor crashes Reproducible: 5.4.0b2, 5.3.2f1, 5.2.4f1 Read more
[Android]Crash on certain Samsung devices when trying to clone a GameObj...
To reproduce (everything is explained fully on Readme.pdf with screenshots):1) Open attached project (use the original project link ... Read more
[UNETServerDLL] GetConnectionInfo function returns wrong connection address
Steps1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Press "Connect" button==>Application crashes while u... Read more
[ColorSpace][Mesh] Vertex colors aren't properly converted into linear c...
UI Canvas does vertex color conversion, as expected.Everything outside of UI does not do color conversion, which makes the vertex co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand