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1
votes
Fixed

[ColorSpace][Mesh] Vertex colors aren't properly converted into linear c...

Graphics - General

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Jan 26, 2016

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Version/s: 5.3.1p3

UI Canvas does vertex color conversion, as expected.Everything outside of UI does not do color conversion, which makes the vertex co... Read more

0
votes
Fixed

[Hotkey] Alt-Shift-A hotkey does not enable/disable GameObject anymore

Inspector Functionality

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Jan 26, 2016

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Version/s: 5.4.0b3

Reproduction steps:1. Open the attached project2. Select the "Main Camera" GameObject3. Press Alt + Shift + A Actual result: Opens "... Read more

0
votes
Fixed

[Deferred][Linear] White artefacts on terrain where different textures ...

Terrain

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Jan 20, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project "TestTerrainIssue.zip"2. Open CampSite scene3. Select FirePit from hierarchy (MapObjec... Read more

0
votes
Fixed

[SpeedTree] GetLocalizedString error messages when loading scene with trees

Speedtree Integration

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Oct 21, 2015

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Version/s: 5.2.1p4

Steps to reprouce: 1. Download and import attached project. (LoadScene.zip)2. Open scene: main.3. Play.4. Press UI Button.5. Inspect... Read more

0
votes
Fixed

[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...

Android

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Jan 14, 2016

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Version/s: 5.3.1p2

To reproduce:1) Open attached project and scene inside it2) Make sure "Rendering Mode" in "Player Settings" is "Forward"3) Build and... Read more

0
votes
Postponed

[OSX] Application.CaptureScreenshot produces different colors than in pl...

OpenGL

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Jan 24, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached project2. Open and play "Main" scene3. Press the "Space" button to capture screenshot4. Notice t... Read more

0
votes
By Design

Can't get accurate transform.position of a Grid-Set RectTransform in Awa...

UI

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Jan 25, 2016

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Version/s: 5.3.1f1

How to reproduce:- Open MainScene from the attached project- Turn on Play Mode- Camera should locate to an offset Z position from th... Read more

0
votes
Fixed

[GI] Reflection Probe set to "Realtime" causes Unity to crash when objec...

Global Illumination

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Jan 26, 2016

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Version/s: 5.4.0b3

Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing... Read more

0
votes
Fixed