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[Template] Black screen is rendered on resetting packages to default
On resetting packages to default in templates, Scriptable Render Pipeline loses Render Pipeline asset reference in Settings under G... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample using Profiler.BeginSample("MySample"); // do stuff Profiler.EndSample() The sample will show up in hierarc... Read more
[Android] Objects are flickering when Dynamic Batching is enabled
Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe the flickering of the side objects Ex... Read more
Mouse Events aren't detected on a GameObject without a Rigidbody which i...
Repro steps: 1. Open QA attached project "repro_1064589" 2. Open scene "0" 3. Enter Play Mode 4. Click the Sphere on the right 5. Ob... Read more
Debug view of TerrainCollider is broken
Debug View for the TerrainCollider is not rendered correctly. Actual physics for the Terrain seems to be working properly so it appe... Read more
Vulkan + Graphics Jobs + OpenVR = Standalone Crash on Rift HMD
Standalone Windows players using Vulkan with Graphics Jobs and OpenVR built from Unity 2018.3.0a5 crash upon launch. I saw this occ... Read more
[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 E...
To reproduce: 1. Open project attached by QA 2. Switch to Android Platform and Vulkan Graphics API 3. Build and run Main scene on Sa... Read more
[Profiler] Overview sections jump randomly when using Hierarchy view in ...
To reproduce: 1. Open project attached by QA 2. Open Corridor demo scene and enter play mode 3. Open Profiler tab 4. Select CPU are... Read more
[Graphics/Physics] RaycastHit.texCoord is very slow due to Mesh::Extract...
To reproduce: 1. Open the project and Enter Play Mode 2. Select the ParticleEmitter object, and change the setting "useCustomTexCoor... Read more
Collider position stays behind when spawned object is moved in same frame
How to reproduce: 1. Open user's project 2. Open Window > Analysis > Physics Debugger 3. In the Hierarchy select 'Spawner' GameObjec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object