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Changes to .cginc files does not cause shaders in different directories ...
Reproduction steps: 1. Open "CGIncludeBug.zip" project2. Open "Test" scene3. See that both Quads are yellow4. Open the "Include.cgin... Read more
Real time Probes don't load from additive loaded scene
1) We have a main scene that has no lighting information2) We have 3 scenes that have realtime gi only and a light probe group setup... Read more
[Enlighten][Debug build] Player crashes with Heap corruption error at exit
Windows standalone x64 built with "Development Build" and "Script Debugging" options crashes on Build Exit.Heap corruption error can... Read more
Show the "Padding Power (Legacy)" dropdown only when using Legacy Sprite...
Show the "Padding Power (Legacy)" dropdown only when using Legacy Sprite Packer Edit > Project Settings > Editor > Sprite P... Read more
[.Net 4.6] Task parallel library continuous to run after exiting Play Mode
How to reproduce:1. Download attached project file and open "TPLProblem" Scene2. Enter Play Mode (notice that the messages begin to ... Read more
ContactFilter2D is checking if triggers are involved rather than checkin...
How to reproduce:1. Open attached Unity project "IsTouchingTest.zip"2. Load "IsTouchingTest" scene3. Set Layout to see Scene view4. ... Read more
WebGL build fails with "bracket nesting level exceeded maximum of 256" i...
Steps to reproduce:1. Download and open the attached project2. Attempt to build for standalone Expected result: build succeedsActual... Read more
[Vuforia][iOS] Camera Usage Description remains null after importing Vuf...
To reproduce:1. Make sure you have installed Vuforia's Support (Player Settings -> XR settings -> Vuforia Augmented Reality)2.... Read more
ScrollRect viewport rect dimensions are 0 in the first frame if Scroll B...
Reproduction steps:1. Open the attached project "ScrollViewBug.zip";2. Open the Test scene;3. Enter a play mode;4. Observe the Conso... Read more
[IL2CPP] iOS build crashes on il2cpp::os::SocketImpl::Send when returnin...
To reproduce:1. Open attached project2. In "udpSend.cs" change the IP to an IP that will accept a UDP connection3. Build project for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text highlighting in Package Manager descriptions stays active when right-click is performed while holding the left mouse button down
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld