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Won't Fix

Votes

0

Found in

2017.1.0f3

Issue ID

951374

Regression

No

ContactFilter2D is checking if triggers are involved rather than checking for the target collider in the isTouching() method

Physics2D

-

How to reproduce:
1. Open attached Unity project "IsTouchingTest.zip"
2. Load "IsTouchingTest" scene
3. Set Layout to see Scene view
4. Select "Test" in the Hierarchy window
5. Enable "Use Triggers" in the Contact Filter
6. Enter Play mode

Expected Result: "Is Touching" check box is not enabled. Neither of colliders are triggers.
Actual Result: "Is Touching" check box is enabled despite the fact that both colliders are not set as triggers.

Reproducible with: 2018.1.0a1, 2017.3.0b4, 2017.2.0f3, 2017.1.2f1, 5.6.4f1

  1. Resolution Note:

    This bug's priority is too low and changing the behaviour comes with a risk and as such we will not be spending time with this in the foreseeable future.

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