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Duplicate

Votes

0

Found in

2017.1.1f1

Issue ID

957829

Regression

No

[.Net 4.6] Task parallel library continuous to run after exiting Play Mode

Scripting

-

How to reproduce:
1. Download attached project file and open "TPLProblem" Scene
2. Enter Play Mode (notice that the messages begin to show in the console tab)
3. Exit Play Mode (notice that the new messages continue to be added)

Expected result: Tasks from the TPL should not run after the play mode is exited
Actual result: Tasks from the TPL continue to run after the play mode is exited

Reproduced with: 2017.1.2f1, 2017.2.0f3, 2017.3.0b4

  1. This is a duplicate of issue #729625

    Thread continues execution after exiting playmode

Comments (1)

  1. Bortos

    Oct 10, 2017 10:49

    I think all threading has had the same 'problem', which stems from Unity running in the same managed environment as your project playing in edit mode. Seems like an insane task to separate them somehow while still supporting inspector working while playing at runtime, and supporting debugging.

    If you want your tasks to cancel you should pass a cancellation token and cancel it yourself

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