Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1f1
Issue ID
957829
Regression
No
[.Net 4.6] Task parallel library continuous to run after exiting Play Mode
How to reproduce:
1. Download attached project file and open "TPLProblem" Scene
2. Enter Play Mode (notice that the messages begin to show in the console tab)
3. Exit Play Mode (notice that the new messages continue to be added)
Expected result: Tasks from the TPL should not run after the play mode is exited
Actual result: Tasks from the TPL continue to run after the play mode is exited
Reproduced with: 2017.1.2f1, 2017.2.0f3, 2017.3.0b4
Comments (1)
-
Bortos
Oct 10, 2017 10:49
I think all threading has had the same 'problem', which stems from Unity running in the same managed environment as your project playing in edit mode. Seems like an insane task to separate them somehow while still supporting inspector working while playing at runtime, and supporting debugging.
If you want your tasks to cancel you should pass a cancellation token and cancel it yourself
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
This is a duplicate of issue #729625