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API Updater does not update Profiler.GetRuntimeMemorySize
Steps to reproduce: 1. Open the attached project (Unity5_BugReport_APIUpdater_Profiler_1.zip) 2. Execute Mainmenu/BugReport/Profiler... Read more
Crash caused by dragging a Scriptable Object asset
Reproduction steps: 1. Open attached project (Grocery.zip); 2. Go to Gameplay Balance Settings -> Level_003 and select Wave_Level_03... Read more
[Android] [Particles] Particles with receiving and casting shadows enabl...
How to reproduce: 1. Open attached project 2. Build for Android 3. See particles moving on screen 4. Touch and hold down on the scre... Read more
Encoding.GetEncoding("big5") failure when building with [IL2CPP]
To reproduce: 1. Open attached project 2. Build and run on iOS or Android with IL2CPP as the scripting backend Notice that when runn... Read more
Reverting model back to a prefab and then undoing these changes creates ...
To reproduce: 1.Download and open attached project 2.Open "SimpleVoхelPack" folder 3.Go to scenes folder and open "Forest" Scene 4.... Read more
Unity crashes in ExtractSpriteMeshBuffers() when sprite is rendered in s...
With a specific asset store asset, unity editor crashes in shaded wireframe mode. To reproduce: 1. Download the attached project. 2... Read more
[StaticBatching] Loading static meshes from AssetBundles results in heav...
Steps to reproduce: 1. Download the latest attached stripped down project "TrainingManager.zip" (newest ownCloud link) 2. Extract it... Read more
Sometimes Take Sample in Profiler memory window does not sample
Reproduction steps: 1. Open attached project (repro.zip); 2. Build a standalone development build; 3. Open the application; 4. Open ... Read more
Crash when MenuItem is not in a submenu
Reproduction Steps: 1- Open a new Unity project. 2- Import EditorScript.cs Expected Result: Error "Ignoring menu item Mark as Dirt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Particles sub-emmiter does not follow the parent emitter's rotation
- IProcessSceneWithReport is not executed when used with Scenes in the Addressables Build
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in
- TreeView drag and drop is incorrect when dragging a parent directly below itself