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Using OverrideGeometry on instantiated sprite produces different results...
How to reproduce: 1. Open user provided project 2. Enter play mode and note that all sprites change to yellow 3. Build for Standalon... Read more
Button input from Oculus Touch prevents future reading of button input f...
this has been pushed to trunk Read more
Crash in mecanim::skeleton::SkeletonPoseComputeGlobalQ when enabling ani...
To reproduce: 1. Open attached project (repro862303) 2. Run Swamp scene 3. Select golem game 4. Enable animator Actual: Editor cras... Read more
[Mobile] Compressing Reflection Probes to 'RGB Compressed PVRTC 4 bits' ...
When a Reflection Probe is set to 'RGB Compressed PVRTC 4 bits' in the Import Settings, 'RGB 24 bit' compression is applied instead.... Read more
GizmoManager::BuildGizmosForGameObject crash caused by prefab script com...
Steps to reproduce: 1 Open "Testing Making a Turn-Based Strategy Game.zip" project 2. Open "Hexagon Grid" scene 3. Press play 0x000... Read more
[Android] Delay after splash image and distorted background image
How to reproduce: 1. Open the attached project "SplashImagTest.zip" 2. Go to Player Settings and make sure that splash screen is ena... Read more
External dll classes are not recognized if they inherit NetworkBehaviour
Reproduction steps: 1. Open project attached (NetworkBehaviourBug.zip) 2. Go to Assets and check TheEngine.dll. Expected result: Th... Read more
Crashing during DrawControllerGizmo process, when changing a gameobject'...
Reproduction steps: 1. Open the attached project 2. Select the "cube" game object in the hierarchy 3. Constantly shift the Z axis sc... Read more
Editor crashes when loading more than one asset from assetbundle(already...
How to reproduce: 1. Download the attached project and unzip it using provided password 2. Open test scene 3. Make sure that Assets/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view