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Configuration window "Select monitor" has different display's numbers th...
Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a scr... Read more
Bounce height gradually increases if Rigidbody2D starts off with velocity
Issue #1: New position is calculated incorrectly Steps to reproduce:1. Open attached project2. Open scene "Demo"3. Run it4. After 4~... Read more
[Anti-Aliasing / Depth of Field] New effect scripts cause occasional UI ...
New Anti-Aliasing + Depth of Field effects on camera cause UI images in the vicinity to momentarily swap with what looks like a scra... Read more
Starting Play Mode in Editor AnimatorStateMachine::BuildRuntimeAsset tak...
To reproduce the issue follow the steps:1. Open "PlayModeEntrySlowdown" project2. Select Obsidian -> Preferences3. Uncheck the "A... Read more
EditorGUIUtility.PingObject does not ping a newly created gameobject
To reproduce:1. Open attached project2. In the menu go to GameObject -> Ping test Actual behavior: only creates new game objectEx... Read more
Collapsing one component which has gizmos hides gizmos of other componen...
Steps to reproduce: 1. Open attached project "770301.zip"2. Open scene "repro"3. In hierarchy, select "GameObject" and notice that i... Read more
Custom shader fails to compile for WebGL
To reproduce the issue follow the steps:1. Open "wireframe" project2. Build WebGL project3. Run the project4. Press "wire_frame" but... Read more
[WebGL] built scene just shows black canvas
-e: see title, scene should show normal content but instead just shows black -repro:--open attached project or just create a new emp... Read more
Crash on mono_spill_global_vars when using "as" operator with a Nullable...
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene Actual behavior: Unity crashes Regression from 5.1 to 5.2 Read more
Lightmap packing is inefficient
Reproduction steps:1. Open attached Unity project.2. Open "Scenes > BrettHouse" scene.3. Go to "Window > Lighting > Lightma... Read more
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