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Camera.clearFlags doesn't update on Camera Preview
Steps to repro:1. Create a new project and open it2. Select the Main Camera in Hierarchy and set "Clear Flags" to "Depth Only" Expec... Read more
Unity takes an extremely long time to open a large prefab while a large ...
Steps to reproduce:1. Open original project "Client.zip"2. Open scene Assets/Scenes/AreaDesert1Caves.unity if not already open3. In ... Read more
[MacOS] Getting error pop up when starting a 2D tutorial kit learn project
To reproduce:1. Open Unity launcher2. Press Learn tab3. Select Tutorial Projects4. Locate 2D Game Kit (should be second from the top... Read more
Vertex lights do not illuminate objects with metallic material
To reproduce:1. Open attached project2. Open testlight scene3. Go to Quality settings and switch from 1-pixel light count to 0 pixel... Read more
[Mobile] Crash in "resize_initialized() [inlined] Construct at Construct...
Reproduction steps:1. Open the attached "CrashTest.zip" project.2. Change the Platform to iOS or Android.3. Click "AssetBundle > ... Read more
Canvas: Removing normal from the Additional Shader Channel drop down cau...
Canvas does not display correctly when Normal is removed from the Additional Shader Channel in the canvas. Steps to reproduce- Open ... Read more
[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene2. Assign studio_03 skybox material3. Select CornellBox ... Read more
Memory leak when trying to draw a Gizmo sphere with a null point
Steps to reproduce:1. Open a new project2. Create a new GameObject3. Add the attached script to it ("Grid.cs")4. In the Inspector wi... Read more
[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)
Steps to reproduce:1. Open attached project2. Open SampleScene3. Build & Run to an Android device4. Take a RenderDoc capture5. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open