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Black screen on Oculus Rift when Shared Depth Buffer on Oculus SDK enabl...
Steps to Reproduce:- Open the attached project with 2018.3.9f1+- Set up an Oculus Rift CV1- make sure the Rift is off the head, with... Read more
JsonUtility.FromJson(string) throws a JSON parse error when string conta...
1. Open the attached project from "2019_1_JsonUtility.zip"2. Open and Play the "SampleScene" Expected: JsonUtility.FromJson() correc... Read more
Editor logs an error with Scene path different from the actual path it i...
Reproduction steps:1. Open the attached Project inside of "1142183-minrepro.zip"2. Open and Play "MAINSCENE", note the error logged ... Read more
[HDRP][Animation] The light's Color Temperature properties always get re...
When editing a timeline and trying to animate a light in auto key mode, it is impossible to animate the light's Color Temperature. T... Read more
[IL2CPP] ETW events are not triggered by EventSource class
Steps to reproduce:1. Download 1139667_repro.zip2. Check if "Test" Scene is added to Build Scene list3. Build for Standalone player ... Read more
Isometric Tilemap is not being sorted properly when using a custom Cell ...
How to reproduce:1. Open attached OC project2. Inspect the Scene or Game View. To reproduce the extra bug, probably related to this:... Read more
Memory Profiler package fails to crawl memory snapshot
Memory Profiler package fails to crawl memory snapshot. Steps to repro:1. Open a new project2. Install com.unity.memoryprofiler pack... Read more
[WebGL] "Screen position out of view frustum" error is thrown when using...
How to reproduce:1. Open the attached project ("case-1141232-WebGL Visibility.zip")2. Build for WebGL platform (with "Fail" scene at... Read more
[Editor][Input System] "Add action" when right-clicking an action map th...
To reproduce:1) Open attached project2) Double click "InputActions" in Project View to open InputActions window3) Right-click one of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open