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NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
[Shuriken] ParticleSystem.Pause() resets Start delay
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Use A, S, D to Play(), Stop(), Pause().5.... Read more
DrivenRectTransformTracker doesn't render new position of children objects
Repro steps:1) Open the project and Bug.scene2) Select Canvas->Flexible Vertical Layout3) Change Pos X variable4) Notice that the... Read more
[Editor] Freeze when httpwebrequest() timeouts twice and script recompiles
Repro steps:1) Open the project and only scene in it2) Play - make sure there are two "Abort" messages in console3) Reimport the New... Read more
ParticleSystem calls (Play, Stop, Clear, IsAlive, etc) with 'withChildre...
Steps to reproduce: 1. Open attached project2. Open the only scene in it3. Open the 'Profiler' window4. Play the scene5. Notice the ... Read more
ClampAngle gives inverse output when angles reaches 0
Reproduction steps:1. Open attached Unity project.2. Open and play "Exe's > MouseFlightScene" scene.3. Move mouse around and noti... Read more
Skinned Mesh Renderer leaks memory on SceneManager.LoadScene
Steps to reproduce:1) open users attached project2) play in the editor3) observe total memory in profiler Actual: memory usage slowl... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce:1. Download and open attached project "repro_760691.zip"2. Build the project w/ "main.unity" scene included3. Run... Read more
Unity does not correctly identify new packages, and in certain cases doe...
- Attached to this report are 4 packages with the following contents:- PackageA_V1:-- PackageA/GameObjectA.1.prefab-- PackageA/GameO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified