Search Issue Tracker
Fixed in 5.3.6
[Shuriken] ParticleSystem.Pause() resets Start delay
Steps to reproduce:
1. Download and import attached project.
2. Open scene: main.
4. Use A, S, D to Play(), Stop(), Pause().
5. Press D and A afterwards.
Expected result: After pause particles should start playing instantly, nevertheless it has start delay.
Actual result: Pause() resets Start delay, and When played it has delay, the same as after Stop.
Workaround: Altering Start delay value in script before playing.
Reproducible on: 5.4.0b1, 5.3.1p2, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- NullReferenceExceptions are being thrown when saving a ScriptableObject with an array of a type with a CustomPropertyDrawer that uses TrackPropertyValue
- Applied velocity is inconsistent when using Rigidbody AddForce() with ForceMode.VelocityChange
- Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with an empty script attached
- Scroll offset is framerate-dependent when scrolling with velocity in the Device Simulator
- "Object.FindObjectsOfType<T>() is obsolete" warning is thrown when using "Transitions Plus" asset