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[IL2CPP] NotSupportedException is thrown when unloading domain via Syste...
To reproduce:1. Open project attached by the user2. Attach "Main" scene in build settings and build project (iOS platform)3. Open bu... Read more
Pressing Windows key freezes game and the start menu is not shown when i...
Reproduction steps:1. Open the attached project "mini.zip";2. Go to the File -> Build and Run;3. When the build is opened, press ... Read more
Building Standalone throws ... program 'frag_surf': Unrecognized sampler...
Steps to reproduce:1. Download and open the attached project2. Build for standalone3. If no error is thrown, repeat step 2 Expected ... Read more
[Shaders] Cutout shader is not correctly respecting the depth buffer and...
Reproduction steps:1. Open the attached project 'iOSCutoutIssues.zip (9.5 MB)'.2. Play the 'Example01' scene.- Notice the artifacts ... Read more
[Profiler] Unity 2017.2 crashes when loading profiling data saved from 2...
Unity 2017.2 crashes if profiling data saved from 2017.1 is loaded Quick repro: 1. Start 2017.2 (.0f2)2. Open the Window->Profile... Read more
Having many elements in inspector, editor becomes extremely slow and an ...
Steps to reproduce:1. Download and open the attached project2. Attach the ArcenAIMovementTypeData.cs script to a gameobject3. Enter ... Read more
Assembly Definition Files could not find References in the Editor
Adding the references using the editor, it would not be able to find them and throw the exception To reproduce: 1. Download attached... Read more
Particle emission rate over distance stacks particles instead of being d...
Reproduction steps:1. Download project "ParticleTest.zip" and open in Unity2. Open scene "Scene"3. Select object "Particle System" i... Read more
[WebGL2.0][Instancing] GPU Instancing does not work in Editor if current...
Prerequisites:You'll need to have Unity Editor + WebGL support installed. Steps to repro: 1. Open attached project and 't1' scene;2.... Read more
Shaders turn dark in Pause mode when setting properties via Shader Globals
Steps to reproduce:1. Load attached Unity Project "ShaderGlobals" (link in comments)2. Load Scene Scenes\VisualTests\testForunity3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow