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[Shuriken] Inherit velocity prohibits negative value
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Try to change Particle System->SubEmitter->... Read more
GetPixels on Android returns incorrect data
When using GetPixels to get access to texture data on the Android platform and in the editor in the Android build mode the resultant... Read more
Opening scene files from explorer does not work
Opening scene from windows explorer does not load the scene. Steps to reproduce:1. Download attached project.2. From windows explore... Read more
Building for WebGL fails when CrashReporting.Init(String) is present in ...
To reproduce:1. Open the attached project.2. Build to WebGL In the console, there should be three errors indicating that UnusedBytec... Read more
Deleting a component doesn't break a prefab
Steps to reproduce the issue:1. Create a new project2. Add a component to an existing game object3. Prefab the game object4. Delete ... Read more
Reordering a component breaks prefab
Follow steps to reproduce the issue:1. Create new project2. Create a new scene3. Create an object4. Attach couple of components to t... Read more
Physics proccesses are performed in a scene without physics
Follow the steps to reproduce the issue:1. Open provided project2. Press "File > Build and Run" to build a Windows Standalone app... Read more
[Shuriken] Stretched particles disappear when their base is offscreen ne...
Steps to reproduce: 1. Download and import attached project.2. Open test scene.3. Play4. Use arrow keys up and down to move away and... Read more
When moving children off parent crash on SetTransformParentUndo
To reproduce issue follow the steps:1. Load this package into a blank projecthttps://www.dropbox.com/s/t1zuzrrvlbyoh0f/houseterrainc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template