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Preview animation in Editor causes crash of the Editor
Regression from Version 5.3.0b5 (70818a4976ce) Repro:1. Import from Asset Store ("Unity Essentials/Sample Projects/Mecanim Example S... Read more
When using multiple scenes the console is spammed with errors
To reproduce:1. Open the project2. Open both scenes at the same time3. Press "play"4. Press stop. Observe that the console will get ... Read more
Part of the screen not displayed when auto-rotated
When device is rotated few times between landscape and portrait positions, part of the screen becomes cropped/black. Read more
[GLCORE][OSX] GPU Profiller on OSX 10.11.1 AMD R9 370X hangs editor usin...
Bug: Using frame debugger with glcore causes hangs and on gl legacy errors. Project Steps: 1. Play scene test1.2. Turn on Window->... Read more
[TextMesh] When the font character is not set to Dynamic the alignment i...
Reproduction steps:1. Open attached project2. Open the "test" scene3. Notice that the gameObject "New Text BAD" is aligned higher by... Read more
[GLCORE][OSX] Refreshing editor causes artifacts for fonts
Steps: 1. Open any unity project.2. Create unity script (with right click in Assets ->Create->C# Script)3. And when you click ... Read more
[AMD-only][GLCore][OSX] Re-sizing in opengl core causes white artifacts
Project Steps: 1. Re-size inspector.2. You should get white artifacts. Read more
mono_bounded_array_class_get crashes when reading custom attribute
To reproduce:- Open attached project- Open "CrashScene" scene- Enable "EnableAndRunToCrash" game object- Click play button Expected ... Read more
[Animator Controller] Remove of state in Animator Controller in Survival...
1. Import Survival Shooter 5.2. Open Animator Window.3. Go to _CompletedAssets -> Animation -> PlayerAnimatorController.4. In ... Read more
Changing windows standalone architecture throws error about missing"Unit...
To reproduce:1. Create new project2. Select windows standalone3. Change architecture to x86/x644. Notice DirectoryNotFoundException:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI GameObjects are not positioned at 0,0,0 when creating them while Scene view is active
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized