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After baking Lighting map with missing skybox material object becomes re...
Steps to reproduce: 1. Download 957355_repro.zip and open "main" scene 2. Set Skybox material to None 3. Bake Lighting maps Expecte... Read more
Object rotation becomes laggy when using mouse with 1000HZ Pooling Rate
To reproduce: 1. Download project attached by QA 2. Open "q" scene and go to the scene view 3. Press button to rotate the game objec... Read more
Controller velocity reporting with what seems to be last known value, ra...
Steps to reproduce: 1. Open the attached project 2. Open the Assets/Scenes/MainScene.unity scene 3. Play the scene (when Mixed Reali... Read more
Agent not avoiding another agent, defaulting to the shortest path
Steps to reproduce: 1. Open NavMeshProblem.zip 2. Load Scene Navmesh_Test 3. Enter Play mode Expected result: Agent 1 figures out a... Read more
[IL2CPP] Build fails when DLL is referencing old version of another DLL ...
Reproduction steps: 1. Open the attached project 'il2cpp-bug'. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build the attache... Read more
Unable to get a camera pose while updating camera information when minim...
Steps to reproduce: 1. Open the attached project 2. Open the Assets/Scenes/MainScene.unity scene 3. Play the scene (when Mixed Reali... Read more
Unity crashes when reopening project while Collab History is still loadi...
Preconditions: For easiness of reproduction find some project in the organization or with a lot of changes you don't have. To repr... Read more
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hi...
[OSX 10.13][Unity 5.6] Hierarchy becomes blank when switching between hierarchy and scene tabs while in play mode To reproduce: 1. ... Read more
Unity crashes on playing the scene at VRDeviceHoloLens::GetDeviceConnected
Steps to reproduce: 1. Open the attached project 2. Open the Assets/MainScene.unity scene 3. Play the scene 4. Observe the crash Ac... Read more
[WSA] NavMeshObstacles are ignored in 64 bit Master UWP builds using MS ...
Steps to reproduce: 1. Open user's attached project 2. Build the "TestScene" for Universal Windows Platform, D3D build type, SDK 10.... Read more
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