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[Avatar] A specific avatar created with AvatarBuilder.BuildHumanAvatar c...
To reproduce:1. Open project2. Open 'Scene'3. Play scene Expected: scene will be played and game object will be animatedActual: edit... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more
Canvas scaling does not update when scaling Camera in orthographic mode
To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more
Legacy Animation does not animate UI.Image colours properly
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Check out the animation curves of the ChangeColorAnimation.anim-... Read more
Invalid GUILayout state in SceneHierarchyWindow view after double-click...
Steps to repro:1. Open the attached project and Scene2;2. Open the Light Explorer window (Window>Rendering>Light Explorer;3. D... Read more
[Quest] Visual freeze when Passthrough is enabled in Player
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scene.unity” Scene3. Build and Run on Quest4. Observ... Read more
Projector shadow becomes darker when trail renderer or particles are in ...
Steps to reproduce: 1. Open the attached project.2. Open 'Untitled' scene.3. Press play.4. Observe the shadows around the player whe... Read more
Consistently high CPU usage on a new BiRP project while idling when the ...
Reproducible with:1. Create a new 3D project2. Open the Windows “Task Manager” (“Ctrl + Alt + Delete“ button combination)3. Have the... Read more
Frame debugger does not highlight UI GameObjects in hierarchy
Selecting UI element "image" in frame debugger does not highlight it. Steps to reproduce:1. Open attached project2. In frame debugge... Read more
Fatal signal 11 (SIGSEGV), code 2 crash on Android devices
Some apps crashes with Fatal signal 11 (SIGSEGV), code 2 message on Android devices Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names