Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
1
Found in
2022.3.59f1
6000.0.40f1
6000.1.0b8
6000.2.0a5
6000.3.0a1
6000.4.0a1
Issue ID
UUM-98390
Regression
No
Consistently high CPU usage on a new BiRP project while idling when the Editor is focused
Reproducible with:
1. Create a new 3D project
2. Open the Windows “Task Manager” (“Ctrl + Alt + Delete“ button combination)
3. Have the “Processes“ tab open and the “Unity Editor” row visible
4. Minimize the Editor window and move it next to the “Task Manager“ window
5. Focus the “Unity Editor” window (by selecting it with a left mouse click)
6. Observe the value in the “CPU“ column of the “Unity Editor“ row
Expected result: Value in the “CPU“ column is consistently low
Actual result: Value in the “CPU“ column is consistently high
Reproducible with: 2022.3.59f1, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Notes:
- Testing equipment: i9-10980HK, RTX 3080
- Got ~15% CPU usage on all supported stream versions
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
kdchabuk
Jul 01, 2025 16:40
This issue also applies to URP projects.