Search Issue Tracker

0
votes
Fixed

Material SetInt and GetInt methods are not precise when large values are...

Shader System

-

Sep 15, 2020

-

Version/s: 2018.4, 2019.4, 2019.4.8f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached project named "Material_SetInt" 2. Open the Main Scene 3. Enter Play mode 4. Observe the outp... Read more

0
votes
Fixed

"Drag and drop a child on the parent" operation doesn't dirty the scene

Scene Management

-

Sep 16, 2020

-

Version/s: 2020.2.0a16, 2021.1.0a1

Steps: 1. Create a new project 2. Add a GameObject "Root" 3. Add two children to it ("Child1" and "Child2") Hierarchy should looks ... Read more

1
votes
Fixed

Linux player builds with Mono scripting backend fails with a confusing e...

Linux

-

Sep 08, 2020

-

Version/s: 2020.1, 2020.2, 2020.2.0b1

Reproduction steps: 1. Download Unity with only Linux Build Support (IL2CPP) 2. Create a new project or open an existing one 3. Open... Read more

0
votes
Fixed

Shapes built through ProBuilder menu are not assigned to Default Parent ...

Package: Probuilder

-

Sep 14, 2020

-

Version/s: 4.4.0

Reproduction steps: 1. Open attached project "ProBuilderDefault.zip" and scene "SampleScene" 2. In ProBuilder window, "New Shape", b... Read more

0
votes
Active

Body of UnityTest method does not always execute when using SetUp method...

Package: DS - Unity Test Framework

-

Sep 16, 2020

-

Version/s: 1.1.14

Body of UnityTest method does not always execute when using SetUp method to EnterPlayMode 1. What happened I noticed I had a test t... Read more

1
votes
Fixed

Crash while sculpting Terrain and Baking Lightmaps

Progressive Lightmapper

-

Jul 28, 2020

-

Version/s: 2020.1.0f1

Steps to reproduce: 1. Open the MyTerrainTutorial.zip repro project 2. Initiate a bake 3. Sculpt the terrain repeatedly 4. Eventual... Read more

1
votes
Fixed

[Mobile] Calling Resources.Load() while asynchronously loading assetbund...

Mobile

-

Sep 12, 2020

-

Version/s: 2020.1.0a19, 2020.1.5f1, 2020.2

Reproduction steps: 1. Open the attached project 2. Build and Run on an Android device Expected behavior: The application does not ... Read more

0
votes
Fixed

[Android] Player crashes when changing VSync settings

Vulkan

-

May 29, 2020

-

Version/s: 2018.4, 2020.2, 2020.2.0a12

Steps: 1. Build and Run the attached project on Android ("TargetFramerateTests.zip") 2. In device: click "Next VSync" button Resul... Read more

0
votes
Won't Fix

Scene is unable to load in Player when Shaders fail compilation with Pos...

Package: PostProcessing

-

Sep 13, 2020

-

Version/s: 2.3.0

Steps to reproduce: 1. Open the attached project "Case_1277442" 2. Build it to Android 3. Notice the black screen Expected results:... Read more

0
votes
Fixed

[Shader Graph] Mesh in the Main Preview window freezes when undoing an a...

Package: Shader Graph

-

Sep 16, 2020

-

Version/s: 9.0.0-preview.14

How to reproduce: 1. Open the attached project named "Case_1278102" 2. Open the Test graph 3. Switch the Preview window mesh to a Ca... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.