Search Issue Tracker
Batch mode Unity Editor crashes without stack trace when %APPDATA% is no...
How to reproduce: 1. Download tester submitted shell script 2. Tweak directories so they point to valid Unity editor 3. Run script w... Read more
Editor crashes on profiling::Profiler::FlushChannels after using Profile...
Steps to reproduce: 1. Open attached “Voxel Engine.zip” Unity project 2. Open “Development Scene” scene 3. Open Window->Profiler 4. ... Read more
Animation that enables gameObject is broken if gameObject with animator ...
To reproduce: 1. Open project, open animator 2. Open 'TestScene' 3. Play scene 4. Select 'Animator' gameObject 5. Re-enable gameObje... Read more
Switching between terrains causes crash
How to reproduce: 1. Open Unity 2. Load tester-submitted project(TerrainCrashTest.zip) 3. Open '1.unity' scene 4. Select any 'Terrai... Read more
[Octane] PBR viewport camera no longer updates when Maximizing Octane re...
To reproduce: 1. Open Any project with Octane set up 2. In PBR viewport tab options, press Maximize 3. Press Maximize again to resto... Read more
UI Elements are no longer rendered when re-entering scene
Steps to reproduce: 1. Download 980028_repro.zip and open "MasterScene" scene 2. Play the scene. 3. Press sign in button. 4. Click o... Read more
Unity::SurfaceObserver::SetVolumeAsAxisAlignedBox crashes when entering ...
To reproduce: 1. Download attached project "Robot Test.zip" and open in Unity 2. Open "moving_robot_cube_parentChild" scene 3. Ente... Read more
Raw Image starts trembling when Canvas Plane Distance is <0.89
To reproduce: 1. Open project 2. Play scene Expected vs Actual: image should not start trembling Reproduced on: 2017.3.0f3, 2018.1... Read more
'Paint texture' tab in Terrain editor crashes Editor when deleting terrains
How to reproduce: 1. Open Unity 2. Load user-submitted project(TerrainCrashTest2.zip) 3. Open '1.unity' scene 4. Select any 'Terrain... Read more
'Paint texture' tab in terrain editor crasher Editor while duplicating t...
How to reproduce: 1. Open Unity 2. Load user-submitted project(TerrainCrashTest2.zip) 3. Open '1.unity' scene 4. Select any 'Terrain... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL