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[WebGL] video from clip source not played back with new video player com...
-e: see title, works in editor and standalone -repro: --open attached project --play scene --notice video gets played --build and r... Read more
[Realtime GI] Some static objects are brighter in Enlighten (CS-677)
Even though the directionality seems correct, some objects get more lighting than others. When high realtime resolutions (above 5) a... Read more
Crash in flockfile when launching Unity with -cleanedLogfile -quit in ba...
To reproduce: 1. Launch Unity from terminal with -cleanedLogFile -quit -batchmode arguments Actual: Crash Expected: Unity shouldn'... Read more
Crash in ShaderLab::shaderprops::GetMatrix when opening project on edito...
To reproduce: 1. Launch editor with -force-opengl 2. Open attached project Actual: Editor crashes Expected: Project should be opene... Read more
[UWP][IL2CPP] Projects built with IL2CPP fail to build and deploy in VS ...
Steps to reproduce: 1. Create a new Unity project 2. Build WSA player with Universal 10 SDK, Target: Mobile using IL2CPP scripting b... Read more
Folder Structure missing from Assembly-CSharp.csproj
To reproduce: 1. Open any project that has a few scripts in different folders 2. Build it for Windows store with a C# project 3. Op... Read more
[UI] Cannot enter or change text component value of input field after it...
Steps to reproduce: 1. Create new project. 2. Create UI->InputField 3. Duplicate it with Ctrl + D 4. Try to change value of Text co... Read more
[iOS] Hidden/Fastblur (BloomOptimized) shader does not work on iOS with ...
Hidden/Fastblur, when applied to the camera, has no effect on iOS with Metal API. Steps to reproduce: 1) Open the latest attached p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects