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Settings Menu in Paint Trees Section is missing when there are no Trees ...
How to reproduce: 1. Open the attached "TestFor1057529.zip" project's SampleScene 2. Select Terrain GameObject from the Hierarchy 3.... Read more
[Android][Meizu Pro 7 Plus] Rotating GO with lambert material makes it f...
Steps to reproduce: 1. Open user attached project 2. Deploy to device 3. Inspect visual artifacts Reproduced on: 2018.1.0f2, 2018.2... Read more
ScreenCapture.CaptureScreenshot produces blurry screenshots when the 'su...
How to reproduce: 1. Open user-submitted project (SuperScreenTest) 2. Enter Play Mode 3. Open the 'SupersizedScreenshot.png' in the ... Read more
UnityEngine.Transform:FindRelativeTransformWithPath crash in VR
Fixed in 2018.3.0a5 Read more
AspectRatioFitter has one frame delay after enabling a GameObject when e...
If AspectRatioFitter is used with envelope parent mode then layouting is exhibiting a one frame delay when the game object containin... Read more
[Improved Prefabs] Editor freeze and black screen when entering Play mod...
How to reproduce: 1. Open a new project 2. Create a Terrain in the Scene 3. Add a texture to the Terrain 4. Enter the Play mode Exp... Read more
[iOS] Notification icons title is 20pt32x instead of 20pt@2x
To reproduce: 1. Open any project 2. Navigate to Player Settings > iOS tab > Icon > Notification Icons > iPhone icons 3. Observe as... Read more
Skinned Mesh Renderer Bounds are changed when adding Cloth component to ...
How to reproduce: 1. Download and open attached object "2018.2" 2. Select unitychan/mesh_root/Leg object in Hierarchy 3. Add Cloth c... Read more
Building android project fails on Mac
Reproduction steps: 1. Download "Belle2VR_Solo.zip" project and open in Unity 2. Go to File -> Build Settings... 3. Build And Run E... Read more
Editor crashes without a stack trace when several \ characters are enter...
To reproduce: 1. In a new project, create a cube. 2. Go to Add Component -> New Script and enter several '\' characters Expected: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object