Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.1f1
Issue ID
948875
Regression
Yes
Double amount of sprites on first emission burst if particle's instantiated via script
How to reproduce:
1. Open the "repro.zip" project
2. Open the "scene" scene
3. Press Play
Actual Result: The first emission of explosion sprite is doubled. ("wrong.gif" attached)
Expected Result: The first emission of explosion sprite shouldn't be doubled. ("correct.gif" attached)
Reproducible with: 2017.1.0a3, 2017.1.1p2, 2017.2.0b11, 2017.3.0b1,
Regression introduced in: 2017.1.0a3.
Not reproducible with: 2017.1.0a2, 5.6.3p3.
Note:
Sprite is corrupted at 5.5.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #934787