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Constrains of Rigidbody still allows transform to be changed
To reproduce the issue follow the steps:1. Open "Test" project2. Open "Test" scene3. Open BUG gameobject with inspector3. Run the ga... Read more
[GLCore] vertical/horizontal stretched areas in gameview with image effe...
This was two issues in one:1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.2) game view has stretched... Read more
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip"2. Open scene: main3. Press play.4. Press A to ... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In the Hierarchy select FireBall.4. Simulate, ins... Read more
Prefab Gameobject constains duplicates GO after editor reload in hierarchy
How to reproduce:1. Create a new project2. Create empty game object and call it "Game Object 1"3. Drag it to Assets folder so it bec... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
[Batchmode] If project is run in batchmode Unity doesn't render to Textu...
How to reproduce:1. Open the attached project2. Build and run Main scene3. This test will save some frames to file (frames/*.jpg) fo... Read more
Editor performance regression for "EditorWindow.OnGUI" draw calls
Steps to reproduce:1) Open user attached project2) Open profiler -> enable editor profiling -> start recording3) Open Window &... Read more
[Terrain][Editor][OSX] InvalidOperationException errors are thrown after...
Steps to reproduce: 1. Open Unity on OSX;2. Create new project and scene;3. Add Terrain GameObject -> 3D Object -> Terrain;4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing