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Script compilation pipeline doesn't warn if asmdef is named the same as ...
Steps to reproduce:1. Download "case 1143057.zip"2. Zip will contain two projects one with Custom Package with .dll (TestDLL - KO) a... Read more
[Mobile] Custom Shader with Fallback to InternalErrorShader crashes the ...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device--Crash-- Reproducible w... Read more
Collider's position is not updating to match GameObject's position when ...
How to reproduce:1. Open the "Main" Scene in the attached "unity-physics-bug.zip" Project2. Enter Play Mode3. Try to destroy all the... Read more
Unity Hub reporter says "We will be back to you as soon as possible" whe...
How to reproduce:1. Open Unity Hub2. Send a Bug Report Reproducible with: Unity Hub 1.6 Actual results: the bug reporter says "We wi... Read more
Not all Collaborate projects are visible when using Unity Hub
How to reproduce:1. Open Unity Hub2. Select Projects > In the Cloud3. See that not all projects are listed in this section Reprod... Read more
[IAP] PurchaseFailureReason returns Unknown error when upgrading or down...
To reproduce:1. Open attached project2. Set up two Auto-renewable subscriptions monthly and yearly in iTunes connect (you can find t... Read more
Image Color cannot be changed via script when Image type is set to Simple
To reproduce:1. Open attached project "alphaspritebug.zip", scene "AlphaTest"2. Enter Play mode3. Click on the numbered buttons4. Ob... Read more
[CPU PLM] OpenRL reported error code 502 errors when recompiling lightma...
Steps to repro: 1. Open the attached project (from the comments section);2. Open 'ProgressiveLightmappingExample' scene;3. In the Li... Read more
[XR][Post Processing] Inverted SSAO Pro effect when in the Play Mode wit...
How to reproduce:1. Open the user's attached project2. Enter the Play Mode Expected result: SSAO effect is displayed correctlyActual... Read more
[HDRP] Realtime lightmap gets constantly rebaked when the Sky Ambient Mo...
How to reproduce:1. Open the attached "case_1144106-LightmapRebake" project2. Open scene "samplescene"3. Select the "Ground" object ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes