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Fixed in 7.1.3



Found in [Package]

preview - 5.10.0

Issue ID




[HDRP] Realtime lightmap gets constantly rebaked when the Sky Ambient Mode is set to Dynamic and a Static Mesh is selected

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open the attached "case_1144106-LightmapRebake" project
2. Open scene "samplescene"
3. Select the "Ground" object in the Hierarchy

Expected results: The lightmap gets baked once
Actual results: The lightmap gets rebaked constantly

Reproducible with: 2019.1.0f1, 2019.2.0a11

1. Could not test on earlier than 2019.1.0b8 and 2019.2.0a9 due to missing reference errors
2. Could not test on 2018.3 due to Sky Ambient Mode setting not being implemented in preview - 4.10.0

  1. Response avatar

    Resolution Note (fix version 7.1.3):

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