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Fixed in 7.1.3
Votes
0
Found in [Package]
preview - 5.10.0
Issue ID
1144106
Regression
No
[HDRP] Realtime lightmap gets constantly rebaked when the Sky Ambient Mode is set to Dynamic and a Static Mesh is selected
How to reproduce:
1. Open the attached "case_1144106-LightmapRebake" project
2. Open scene "samplescene"
3. Select the "Ground" object in the Hierarchy
Expected results: The lightmap gets baked once
Actual results: The lightmap gets rebaked constantly
Reproducible with: 2019.1.0f1, 2019.2.0a11
Notes:
1. Could not test on earlier than 2019.1.0b8 and 2019.2.0a9 due to missing reference errors
2. Could not test on 2018.3 due to Sky Ambient Mode setting not being implemented in preview - 4.10.0
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Resolution Note (fix version 7.1.3):
Fixed in the following PR : https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4778