Search Issue Tracker
Fixed in 7.1.3
Votes
0
Found in [Package]
preview - 5.10.0
Issue ID
1144106
Regression
No
[HDRP] Realtime lightmap gets constantly rebaked when the Sky Ambient Mode is set to Dynamic and a Static Mesh is selected
How to reproduce:
1. Open the attached "case_1144106-LightmapRebake" project
2. Open scene "samplescene"
3. Select the "Ground" object in the Hierarchy
Expected results: The lightmap gets baked once
Actual results: The lightmap gets rebaked constantly
Reproducible with: 2019.1.0f1, 2019.2.0a11
Notes:
1. Could not test on earlier than 2019.1.0b8 and 2019.2.0a9 due to missing reference errors
2. Could not test on 2018.3 due to Sky Ambient Mode setting not being implemented in preview - 4.10.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 7.1.3):
Fixed in the following PR : https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/4778