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Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
[XR] ParticleSystem.ScheduleGeometryJobs takes up to ~60% of time when u...
Reproduction steps:1. Open the attached project ("Heat sources PoC.zip")2. Open "Handheld Test"3. Open Profiler window4. Enter Play ... Read more
Dualshock4 SetLightBarColor and SetMotorSpeeds cannot be called on the s...
How to reproduce:1. Open the attached project ("DS4LightVibration.zip")2. Open Sample Scene3. Press Change Color and later Reset~ Ob... Read more
Changing an instance of a Prefab with a List/Array resets it when the Li...
How to reproduce:1. Open the user's attached project("Bugs.zip")2. Select "Prefab instance" in the Hierarchy3. In the Inspector wind... Read more
[Metal][URP] Visual artifacts are seen when base Camera's Clear Flag is ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe the Game View Expected r... Read more
Inspector doesn't display all Components when using custom Component on ...
Reproduction steps:1. Open attached project2. Check that "Assets\Ball" Prefab doesn't have Rigidbody2D or CircleCollider2D3. Press P... Read more
The Inspector is empty when selecting states and transitions of the Sub-...
How to reproduce1. Open the attached '1282450.zip' project2. In the Project window double click on 'Controller1'3. In the Animator w... Read more
Noticable mouse and keyboard input delay on a Vulkan standalone build wh...
How to reproduce:1. Open the user attached project (VulkanInputLag.zip)2. Press Ctrl+B, select a build location and build the projec... Read more
[Metal] Stencil buffer is not present when using dynamic frame buffer sc...
How to reproduce:1. Open the attached 'calableBufferManager-ResizeBuffers-urgent.zip' project2. Go to File > Build Settings and t... Read more
Secondary display does not become full screen when activated
How to reproduce:1. Build and run the attached "DualScreenTest.zip" Project on a PC with 2 Displays2. Click on the button in the cen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Command Line Arguments” window in Hub becomes distorted with long project names
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off