Search Issue Tracker
Duplicate
Votes
0
Found in
2019.4
2020.2
2020.2.0b4
Issue ID
1281927
Regression
No
Changing an instance of a Prefab with a List/Array resets it when the List/Array is longer than the base Prefab's List/Array
How to reproduce:
1. Open the user's attached project("Bugs.zip")
2. Select "Prefab instance" in the Hierarchy
3. In the Inspector window click on the settings of "Script" > Modified Component > Apply to Prefab 'Prefab Base'
Expected results: Values get set to the base Prefab and the Prefab instance's values stay the same
Actual results:
- Only values that have changed get set to their index in the base Prefab
- The Prefab's instance's values revert to their old value
- If the changed value was at an index that does not exist in the base Prefab List/Array of the value will be as the value of Array[size - 1]
Reproducible with: 2019.4.12f1, 2020.1.8f1, 2020.2.0b6
Could not test with: 2018.4.28f1 (UnityEngine.SerializeReference not introduced)
Notes:
1. Only reproduces when the Array/List is longer than the base Prefab's Array/List
2. Does not reproduce if applied as an override to Prefab
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
This is a duplicate of issue #1292519