Search Issue Tracker
Fixed in 1.1.0-preview.6
Votes
3
Found in [Package]
1.1.0-preview.1
Issue ID
1271119
Regression
No
Dualshock4 SetLightBarColor and SetMotorSpeeds cannot be called on the same frame using Input System
How to reproduce:
1. Open the attached project ("DS4LightVibration.zip")
2. Open Sample Scene
3. Press Change Color and later Reset
~ Observe it does indeed change DS4 light bar color~
4. Press Start Vibrations and later Stop Vibrations
~ Observe it does indeed change DS4 vibration ~
5. Press Vibration then Color button
~ Observe it only changes Vibration, but not color ~
Expected result: Changing Vibration and Color on the same frame changes both
Actual result: Changing Vibration and Color on the same frame changes only one of them
Reproducible with - 1.0.0, 1.1.0-preview.1 (2019.4.12f1, 2020.1.8f1, 2020.2.0b6)
Workaround: Delay one call (either light bar change or vibrations) by one frame
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
Resolution Note (fix version 1.1.0-preview.6):
Fixed in: 2022.1.0a7 (SetMotorSpeedsAndLightBarColor() function was added in Input System 1.1.0-preview.6)