Search Issue Tracker
Won't Fix
Votes
2
Found in [Package]
10.0.0-preview.26
Issue ID
1282011
Regression
No
[Metal][URP] Visual artifacts are seen when base Camera's Clear Flag is "Solid Color" and Overlay Camera is added after start
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Game View
Expected result: There are no visual artifacts
Actual result: Visual artifacts are seen when the base Camera's Clear Flag is "Solid Color" and Overlay Camera is added after the start
Reproducible with: 7.5.1 (2019.4.12f1), 8.2.0, 9.0.0-preview.55 (2020.1.8f1), 9.0.0-preview.55, 10.0.0-preview.26 (2020.2.0b6)
Couldn't test with: 2018.4.28f1 (Universal Render Pipeline is not available)
Note: Not reproducible with OpenGLCore Graphics API
Affected system:
- MacBook Pro 2019, Catalina 10.15.6, AMD Radeon Pro 5500M
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Resolution Note:
This seems to be a driver issue which has been fixed in BigSur (11.1). We have opened a bug with Apple for this issue. Also this issue only repros with Radeon Pro 5500M and we weren't able to repro with Vega cards.