Search Issue Tracker
Won't Fix
Votes
2
Found in [Package]
10.0.0-preview.26
Issue ID
1282011
Regression
No
[Metal][URP] Visual artifacts are seen when base Camera's Clear Flag is "Solid Color" and Overlay Camera is added after start
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe the Game View
Expected result: There are no visual artifacts
Actual result: Visual artifacts are seen when the base Camera's Clear Flag is "Solid Color" and Overlay Camera is added after the start
Reproducible with: 7.5.1 (2019.4.12f1), 8.2.0, 9.0.0-preview.55 (2020.1.8f1), 9.0.0-preview.55, 10.0.0-preview.26 (2020.2.0b6)
Couldn't test with: 2018.4.28f1 (Universal Render Pipeline is not available)
Note: Not reproducible with OpenGLCore Graphics API
Affected system:
- MacBook Pro 2019, Catalina 10.15.6, AMD Radeon Pro 5500M
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This seems to be a driver issue which has been fixed in BigSur (11.1). We have opened a bug with Apple for this issue. Also this issue only repros with Radeon Pro 5500M and we weren't able to repro with Vega cards.