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Entities rendered are not influenced by volume indirect diffuse intensity
How to reproduce:1. Open the attached "HDRPSpawnLightingDOTS"2. Open up the SampleScene3. Observe in the Scene view there are three ... Read more
[ARFoundation][ARCore][Android] Build fails when minimum API level is < ...
Repro steps:1. Create a new project2. Switch build target to Android3. Add ARFoundation and ARCore to the project4. Remove Vulkan fr... Read more
[Mobile] In TMPro's Input fields the caret doesn't show up when Hide Mob...
Repro steps:1. Open attached project2. Build and Run on Android3. Touch the lower Input field4. Enter some text and try to move the ... Read more
[Android] Can't relocate the caret in Input Fields when Hide Mobile Inpu...
Repro steps:1. Create a new project2. Add a regular Input Field3. Enable "Hide Mobile Input"4. Build and Run on Android5. Touch the ... Read more
Autoconnect Profiler doesn't set the device target to profile automatically
Reproduction steps:1. Create a new project, set the Build Platform to Android2. In the Build Settings window turn on the Development... Read more
[VFX Graph] Everything option is not getting selected in Rendering Layer...
"Nothing" option is getting selected instead of "Everything" in Rendering Layer Mask. Steps to repro:1. Create a new HDRP project.2.... Read more
[XR Management] Dummy package included in XR Plug-in list in Project set...
A sample dummy package is included in the XR plug-in management list. The package does not install too on clicking the checkbox. Ref... Read more
[VFX Graph] Locked assets are getting editable in default VFX graph when...
Property can be created and drag in VFX editor even if the default VFX asset is Locked. Steps to repro:1. Create a new HDRP project.... Read more
[Animation] Motion Threshold parameter value slider is broken.
Blendtree slider handle disappears when the Motion Threshold value is changed by dragging the Threshold parameter in Motion diagram.... Read more
[GPU PLM] The GPU Lightmapper is slow when using "Always Refresh"
The GPU light mapper is not performant when using the "Always Refresh" feature (previously named "animated materials"). It can reall... Read more
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