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Console Warnings For Duplicate GUIDs For Plugins Shipped In Packages
End users and Unity employees have reported the presence of console messages that warn of duplicate GUIDs. This is caused by the way... Read more
A Toggle.text not displayed when instantiated from a uxml file
Steps to reproduce: 1. Open user attached project 2. From the context menu open 'BUG REPORT' Expected behaviour: Toggle with text c... Read more
Image not rendering correctly in Play Mode when selected Tight Mesh Type
How to reproduce: 1. Open user-submitted project (SpritePackerTest.zip) 2. Open "SampleScene" 3. Select "Icon_Gems"(Assets/Common/Im... Read more
UI Text gets out of Rect Transform bounds when using a Custom Font and V...
To reproduce: 1. Open the user's attached project 2. Play the "Test" scene 3. Select the "Text" object in the Hierarchy Expected re... Read more
[Mobile] MeshSkinning.SkinOnGPU doesn't show up in the profiler
Reproduction steps: 1. Open the attached project. 2. Set graphics API to OpenGLES3 in the Player Settings. 3. Toggle on GPU Skinning... Read more
InputField component does not support Chinese input partially
How to reproduce: 1. Open user-submitted project project.zip 2. Open Scene “Scene” 3. Make sure that Chinese Language keyboard layou... Read more
Exclusive fullscreen mode doesn't change the resolution of the monitor t...
To reproduce: 1. In a new project, in Player settings, change the Fullscreen Mode to Exclusive Fullscreen 2. Build and run for Wind... Read more
Package Manager - Naming convention inconsistencies
Package Manager - Naming convention inconsistencies There are some naming inconsistencies in the Package Manager UI. As the UI con... Read more
[TextMeshPro] Crash when stopping "Generation Progress" immediately afte...
How to reproduce: 1. Open attached project "TextMeshCrash.zip" and open TextMeshPro -> Font Asset Creator window 2. In "Font Creato... Read more
Argument out of range Error when resizing text's Rect Transform with Ver...
To reproduce: 1. Open the attached project 2. Make sure the "Horizontal Overflow" is set to "Truncate" 3. Resize the "Text" gameobje... Read more
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