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[VR] Consistent crash when exiting Play mode
The Unity 5.4.0b1 Editor has crashed every time I exit Play mode after viewing a scene in Oculus DK2 goggles. It occurs with the att... Read more
[MacMetal] Metal API Mac player renders entire scene hot pink
In a simple project with default Lighting settings and a few capsule primitives of various materials, Standalone Mac players which u... Read more
[OSX] Hang rendering with GL API, when using lineMaterial.SetPass(0)
How to reproduce: 1. Open attached project2. Go to Turbine Tools -> GUI - Test Gradient menu3. Open script BorderTestWindow.cs in... Read more
[UI] Canvas breaks sprite batches even with no intermediate layer
To reproduce:1. Open attached project2. Play testscene3. Observe that the number of draw calls increases from 1 to 3 when the sprite... Read more
[AnimationWindow] UI rotation can't be recorded
How to reproduce:1.Open the attached project "Animation_Bug"2. Open the scene "animation_bug"3. Open the Animation Window4. Select t... Read more
[MSE] SceneManager.sceneCountInBuildSettings gives 0 until you run the game
How to reproduce:1. Open the attached project2. Notice that there are two scenes3. Go to Build settings to be sure that there are sa... Read more
AudioMixer loaded from prefab which is in AssetBundle gets corrupted
Repro steps:1) Open the scene in the project attached2) Click play3) Select MasterAudioManager4) Notice that Game_AudioMixer is not ... Read more
Project containing DLL files failed to compile with IL2CPP for WebGL
To reproduce:1. Open attached project2. Try to build for WebGL Actual result: build failed with errors in console: "ERROR root: comp... Read more
[tvOS] Simulator crashes with 'Symbol not found: __ZN2gl17GetCurrentCont...
To Reproduce: 1. Build & Run the attached (or any project) for tvOS simulator.2. Observe that when the simulator is loaded, the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used