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material.shaderKeywords output the same results even if there are differ...
Reproduction steps:1. Open project attached (New Unity Project 2.zip)2. Open scene "Test".3. Press Play.4. Inspect console. Expected... Read more
Exiting Unity play mode leaves Windows MR in a bad state
Steps to reproduce:1. Open the attached project2. Open the MainScene scene3. Switch platform to Windows Store4. Play the scene5. Ver... Read more
[Collab] Reverting script on 5.5 and 5.6 never ends if is opened in scri...
To reproduce:1. Create a new project2. Create 2 scripts3. Push to collab4. Open both scripts on any script editor(i.e. MonoDevelop),... Read more
Upon opening project, Scene View won't render
To reproduce:Open project Expected: Scene View rendersActual: Scene View is grey (or black if clicked on). You can still select obje... Read more
[Doc] AssetPostprocessor.OnPreprocessModel() not setting Animation Wrap ...
1. Open attached Unity project "AnimationLoopBug.zip" (OC link)2. Import any animation from "animations.zip"3. Check out "Editor/Mod... Read more
DownloadHandler with a preallocated byte array still generates per frame...
To reproduce: 1. Open the project, attached by the user (DownloadHandlerGarbage.zip)2. Open the "scene0" scene3. Enter Play mode4. O... Read more
Default materials SpatialMappingWireframe and TangoARRender is corrupted...
Seems to be reproducible on Graphics APIs. Steps:1. Create a New project2. Set Build Target to Android or WebGL3. Window > Lighti... Read more
Editor crashes in GameObject::GetSupportedMessagesRecalculate when a spe...
To reproduce: 1. Open the project, attached by user (see download link in edit)2. Build the project for Windows standalone Expected:... Read more
Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene2. Open the "Expand" script, notice that the Mesh Vertex data (along with its B... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce:1. Open the attached project2. Open Player Settings and notice Dynamic Batching is enabled3. Press File/Build &am... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"