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Restoring deleted prefab child with ‘Rect Transform’ in Hierarchy causes...
Reproduction steps: 1. Open the attached project "case_855235_small"; 2. Open the scene "test"; 3. Open the prefabs in Hierarchy win... Read more
Allow overriding of default 'user-agent’ header in UnityWebRequest
Keep default 'user-agent' header but allow overriding of this with a completely custom header. Read more
il2ccp build failure running unusedbytecodestripper2
-e: see title, fails on Windows and OSX with WebGL and iOS building -also works in 5.3.7, 5.4.3, fails in 5.6.0a5 -repro: --open a... Read more
Bright spots using Standard Water Asset
Reproduction steps: 1. Open the attached project. 2. Make sure graphics API is set to "Metal". 3. Build and run the "Test" scene. 4... Read more
[Mobile] Texture2DArray does not show textures on mobile devices
Reproduction Steps: 1. Open project 2. Run project in editor 3. Notice that Plane has some textures 4. Build to iOS device 5. Notice... Read more
Crash when changing to D3D12 from D3D11
I was getting this almost always when I would change to a different direct3d version in the linked project. It seemed to go away wh... Read more
Modifying texture import settings from script changes 'timeCreated' in t...
We have an active problem with importers modifying 'timeCreated' timestamp in asset meta files when called from script, see case 856... Read more
output_l crash while building custom serialized asset bundle
Steps to reproduce: 1. Open "ConversationBundle.zip" project 2. From the main toolbar select Portalarium>Build>New Asset Bundles 0x... Read more
Rigidbody is able to spin around "frozen rotations" if object is not sym...
To reproduce: 1. Open attached project "PhysicsConstraints.zip". 2. Select "CubeMan" in hierarchy. 3. Play "test" scene. 4. After lo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects