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PlayerPrefs don't get saved in a WebGL build
How to reproduce:1. Open the attached "case_1140820-WebGL_PlayerPrefs_Bug" project2. Switch platform to WebGL and build using Build ... Read more
Version Control/Version Control Changeset windows fail to update while i...
How to reproduce:1. Open the attached project ("ProviderSubmit".zip") and set it up to use Perforce's version control2. Enter Play M... Read more
Android x86 architecture APK fails to build with IL2CPP
To reproduce:1. Open empty project2. Build an APK with IL2CPP and x86 selected --Build fails Reproduced with: 2019.2.0a7, 2019.2.0a1... Read more
[MAC] The Windows that are behind the editor are not brought to the fron...
How to reproduce:1. Create a new Project2. Open the Project Settings Window3. Resize the Editor Window so it is not Full Screen4. Re... Read more
[iOS]Render time is increased everytime a copy is created using Soft Masks
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device3. Press "Create copy" s... Read more
Cannot enter Play mode due to Compile errors although none are shown in ...
How to reproduce:1. Open the attached "BugRepro.zip" project2. Clear the Console window3. Try to enter Play mode-- Cannot enter Play... Read more
[Android] Multiple cameras on the split screen are not being rendered wh...
To reproduce:1. Download and open LWRP Multi-Camera Black On Android.zip2. Build it on android device3. Notice that only one camera ... Read more
[Android][Vulkan][VideoPlayer] VideoPlayer causes a crash with Vulkan API
Steps to reproduce:1. Open user attached project2. Build & Run to an Android device3. Observe that a crash occurs with Vulkan bu... Read more
GUILayout.Window never releases old windows which causes a memory leak
How to reproduce:1. Open the attached project "GUILayoutWindowMemLeak.zip" and scene "TestScene"2. Enter Play Mode3. Observe the Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with multiple stack traces when painting detail on Terrain with a highly detailed Prefab
- Crash on mono_object_handle_isinst_mbyref_raw when SerializedReference points to a struct implementing ISerializationCallbackReceiver whose first field is a UnityEngine.Object
- Default name of a "Category" in a VFX Graph is not capitalised
- [Android] TMP Input Field loses focus on click when using an external keyboard
- GameObject renders as a cube when changing Cast Shadows