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Flipped Sprites are not culled correctly
Steps to reproduce: 1. Open attached project's scene "bugScene". 2. Enter play mode. 3. Observe - non flipped sprite is culled corre... Read more
Opening emoji tab on iOS 9.x keyboard throws "Unable to simultaneously s...
1. Open attached project 2. Build to iOS 3. Press on inputfield and click emoji icon to open emoji keyboard 4. "Unable to simultaneo... Read more
Display stretched larger than screen when running at nonnative resolution
To reproduce: 1. Open the project (or message me for a 44 MB repro project) 2. Build to windows 3. Run in fullscreen in non-native r... Read more
[iOS] Argument out of range exception is thrown when adding iOS emoji in...
1. Open attached project 2. Build to iOS 3. Select inputfield and click on emoji icon to open emoji tab 4. Click any emoji till exce... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more
[Mesh]Probuilder generated gameobject throws NullReferenceException
To reproduce: 1. Open attached project (repro758050.zip) 2. Play Audio Visuakizer scene 3. Notice UnityEngine.Mesh.set_triangles e... Read more
Sprite ordering doesn't work for specific sprite which uses custom shader
How to reproduce: 1. Open the attached project 2. Open "PalleteSprite" scene 3. Notice that even if "Lamp - order broken" has Order ... Read more
Assigning value type to multiple parameters in same line will crash Unity
Steps to reproduce: 1. Open attached project "MultiAssign.zip" 2. Open scene "repro" 3. Run scene and Unity freezes (sometimes cras... Read more
[OSX] Unity crashes on play when "Virtual Reality Supported" is enabled
Reproduction steps: 1. Open attached "case_759893-vrball" Unity project. 2. Play the project with any scene. 3. Unity crashes. 4. Op... Read more
Creating new GameObject crashes Editor after loading scene in Single mod...
Reproduction steps: 1) Open attached "CrashTest" project and proceed to scene "a". 2) Go into playmode. Expected behavior: Scene "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script