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0
votes
Fixed

[VR] Player/Editor renders last frame on headset

VR

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Nov 30, 2015

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Version/s: 5.3.0f3

1) Download the project attached, ensure VR mode enabled, create a standalone build.1.5) Observe the HMD tracker light is on.2) Run ... Read more

0
votes
Duplicate
1
votes
Fixed

Crash when going to play mode after enabling "virtual reality supported"...

VR

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Oct 05, 2015

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Version/s: 5.2.1f1

Virtual reality enabled project crashes when entering play mode on mac book pro and some PCs (Windows 7). Read more

0
votes
Duplicate
9
votes
Not Reproducible

[Physics] Loading models w/ cloth component causes physics crash

Physics

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Oct 08, 2015

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Version/s: 5.2.1f1

Steps to reproduce:1. Download project (details in edit)2. Import it and open scene "scenes/test/test_lolo"3. Play it and wait sever... Read more

1
votes
Fixed

[backport]First frame of Animation displays default state of the object

Animation

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Dec 08, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "Flicker.zip"2. Open scene "Main"3. In hierarchy, select "Camera/Canvas/Panel/BtnTest"4... Read more

0
votes
Fixed

Setting rigidbody.inertiaTensor to itself changes rigidbody behaviour

Physics

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Dec 09, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open the project2. Open the scene "Demo C#"2. Drive the car around a bit3. Notice that it behaves as expected (doesn... Read more

2
votes
Fixed

When loading scenes additively async, GI is corruped and appearing from ...

Global Illumination

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Nov 30, 2015

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Version/s: 5.3.0f2

To reproduce:1. Open attached project2. Play "Scene1" scene3. Move around with Mouse & WASD buttons4. Press Z to load next scene... Read more

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