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[VR] Player/Editor renders last frame on headset
1) Download the project attached, ensure VR mode enabled, create a standalone build.1.5) Observe the HMD tracker light is on.2) Run ... Read more
Crash when going to play mode after enabling "virtual reality supported"...
Virtual reality enabled project crashes when entering play mode on mac book pro and some PCs (Windows 7). Read more
[Physics] Loading models w/ cloth component causes physics crash
Steps to reproduce:1. Download project (details in edit)2. Import it and open scene "scenes/test/test_lolo"3. Play it and wait sever... Read more
[backport]First frame of Animation displays default state of the object
Steps to reproduce: 1. Open attached project "Flicker.zip"2. Open scene "Main"3. In hierarchy, select "Camera/Canvas/Panel/BtnTest"4... Read more
Setting rigidbody.inertiaTensor to itself changes rigidbody behaviour
To reproduce:1. Open the project2. Open the scene "Demo C#"2. Drive the car around a bit3. Notice that it behaves as expected (doesn... Read more
When loading scenes additively async, GI is corruped and appearing from ...
To reproduce:1. Open attached project2. Play "Scene1" scene3. Move around with Mouse & WASD buttons4. Press Z to load next scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects