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[PLM] Internal: JobTempAlloc warning message appears when adjusting filt...
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak" message appears whe... Read more
Modifiers are discarded when pressing hotkey
Modifiers are discarded when pressing hotkey. This will happen on MacOSX after you click on any text field to take focus. Repro:1- O... Read more
Unity Editor crashes when using Marshal and trying to load .bsp file
To reproduce: 1. Download attached project "BSPLoader.zip" and open in Unity2. Open "Test.cs" script and write path to your "de_dust... Read more
[Mac] Curve editor curve disappears on entering playmode
Trail and Line curve disappear on entering playmode To repro:1. Create a project.2. Add Trail or Line game object.3. Select Trail / ... Read more
Models using excluded render paths with shader variants disabled in defe...
Steps to reproduce:1. Open attached project2. Select Cube in Project view3. In Inspector set Shader property to "Custom"->"Previe... Read more
[UIElements] Experimental.UIElements styles on hover event are reapplied...
Steps to reproduce:1. Open attached project2. Go to "UIElementsExamples"->"05_Controls"3. Open Profiler window4. In Profiler pres... Read more
Setting custom icon to a script via Debug inspector doesn't work
Steps to reproduce:1. Download and open the attached project2. Create a new script3. Add the "xy" icon as the script icon via the De... Read more
Unity freezes/stops logging when out of drive space, no error given
Reproduction steps:1. Fill up the disk, which has Editor.log file, leave some MB free space2. Open repro project3. Press play4. Wait... Read more
[UNet] IndexOutOfRangeException is thrown after restarting Editor and re...
To reproduce:1. Open project attached by the user2. Build it (Mac standalone)3. In the build click option "Server only"4. Hit play i... Read more
[IL2CPP] Build fails with error: Attempting to constrain a value of type...
To reproduce:1. Open project attached by the user2. Build it for iOS or Android with IL2CPP backend Expected: Unity successfully bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used