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0
votes
Fixed

Profiling editor leaks memory when selecting frame from the profiler graph

Profiling

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Nov 05, 2016

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Version/s: 5.5.0b10

Reproduction steps: 1. Open a new project 2. Open the Profiler 3. Enable "Profile Editor" 4. Click on the graph so the information a... Read more

0
votes
Not Reproducible

Missing depthSlice parameter in CommandBuffer.SetRenderTarget

Graphics - General

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Sep 02, 2016

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Version/s: 5.5.0a6

CommandBuffer.SetRenderTarget scripting API is missing a depthSlice parameter. Graphics.SetRenderTarget has it, but there's no equiv... Read more

6
votes
Fixed

[HoloLens] Editor crash when disconnecting from remote device

XR SDK

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Nov 04, 2016

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Version/s: 5.5.0b9

Steps to reproduce: 1. Create a new Unity project 2. Switch platform to UWP and enable virtual reality support 3. Open Holographic E... Read more

0
votes
Fixed

Remote Device IP Address doesn't get updated if enter wasn't pressed

Universal Windows Platform

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Nov 07, 2016

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Version/s: 5.5.0b9

Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Open build settings and switch platform to Windows Stor... Read more

0
votes
Fixed

Can't disable VR (VRSettings.enabled = false) in runtime on Android

VR

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Nov 07, 2016

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Version/s: 5.5.0b11

Steps to reproduce: 1) Open attached project 2) Build and run on Android 3) Tap on a left side of a screen (left eye) to make VRSett... Read more

0
votes
Fixed

When Carve function in Nav Mesh Obstacle is turned on, Unity crashes

AI

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Nov 04, 2016

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Version/s: 5.5.0x

When Carve function in Nav Mesh Obstacle is turned on, Unity crashes. Reproduction steps: 1. Open the attached file; 2. Open the Sc... Read more

0
votes
Fixed

[Billboard][API] Tree Billboard scale is not updated correctly when call...

Terrain

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Nov 07, 2016

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Version/s: 5.5.0b11

Steps to repro: 1. Open Unity; 2. Open attached project and ‘testAPI' scene; 3. Select Terrain gameobject; 4. Input ‘0’ to Scale fi... Read more

0
votes
Fixed

[LineRenderer] Shift-selecting multiple line renderers with different te...

Shuriken

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Nov 07, 2016

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Version/s: 5.5.0b11

Repro steps: 1. Open TrailLineRenderer scene from attached project. 2. Select one one of the line renderers using the ball material ... Read more

0
votes
By Design

Domain shader receives incorrect coordinates from SV_POSITION on NVIDIA ...

Graphics - General

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Nov 06, 2016

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Version/s: 5.5.0b10

This is caused by the upgraded d3dcompiler.dll from the hololens branch. I'll email NVidia with details but so far this is a regress... Read more

0
votes
Fixed

[IL2CPP] Physics Raycaster does not work with IL2CPP

IL2CPP

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Nov 06, 2016

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Version/s: 5.5.0b9

When IL2CPP is used as the Scripting API on mobile devices, Physics Raycaster does not work. Steps to reproduce: 1) Open the attach... Read more

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