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Fixed in Unity 2017.3.0f3



Found in


Issue ID




Copying and pasting keyframes in Animation window mixes up their values




Priority: 3Not yet prioritized for a release


Severity: 4Minor or cosmetic issue

To reproduce:

1. Open the project, attached by the user (
2. Open "anim" scene
3. Select Cube in the Hierarchy
4. In the Animation window:
* Click on Rotation keyframe at 0:00
* Shift + click on Position keyframe at 0:00
5. Ctrl + C to copy selected keyframes
6. Ctrl + V to paste those keyframes
7. In the Inspector, observe how they are mixed up (rotation values become position and vice versa)

Expected: copying and pasting keyframes doesn't mix up their values
Actual: Rotation keyframe values are pasted as Position and Position keyframe values are pasted as Rotation

Reproduced in 5.5.4p2, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 20172.0b9, 2017.3.0a5

Comments (2)

  1. Ffbd0faed17c63ba56056a89cd51bb6b?d=mm


    Nov 15, 2018 17:10

    Ive found this issue in 2018.2.14f1 "If you copy and paste all the keys by selecting the general key." I didnt test with the attached scene, but it might be to do with my hierarchy having objects with the same name

  2. E975a6cba216ae7427272de394c0577d?d=mm


    Mar 10, 2018 10:01

    Not fixed in 2017.3.1.p3
    If you copy and paste all the keys by selecting the general key.

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