Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b8
Issue ID
944695
Regression
No
Copying and pasting keyframes in Animation window mixes up their values
To reproduce:
1. Open the project, attached by the user (TEST2.zip)
2. Open "anim" scene
3. Select Cube in the Hierarchy
4. In the Animation window:
* Click on Rotation keyframe at 0:00
* Shift + click on Position keyframe at 0:00
5. Ctrl + C to copy selected keyframes
6. Ctrl + V to paste those keyframes
7. In the Inspector, observe how they are mixed up (rotation values become position and vice versa)
Expected: copying and pasting keyframes doesn't mix up their values
Actual: Rotation keyframe values are pasted as Position and Position keyframe values are pasted as Rotation
Reproduced in 5.5.4p2, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 20172.0b9, 2017.3.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
E2R_Ben
Nov 15, 2018 17:10
Ive found this issue in 2018.2.14f1 "If you copy and paste all the keys by selecting the general key." I didnt test with the attached scene, but it might be to do with my hierarchy having objects with the same name
Ducat
Mar 10, 2018 10:01
Not fixed in 2017.3.1.p3
If you copy and paste all the keys by selecting the general key.