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Fixed in Unity 2017.3



Found in


Issue ID




Copying and pasting keyframes in Animation window mixes up their values




Priority: 3Not yet prioritized for a release


Severity: 4Minor or cosmetic issue

To reproduce:

1. Open the project, attached by the user (
2. Open "anim" scene
3. Select Cube in the Hierarchy
4. In the Animation window:
* Click on Rotation keyframe at 0:00
* Shift + click on Position keyframe at 0:00
5. Ctrl + C to copy selected keyframes
6. Ctrl + V to paste those keyframes
7. In the Inspector, observe how they are mixed up (rotation values become position and vice versa)

Expected: copying and pasting keyframes doesn't mix up their values
Actual: Rotation keyframe values are pasted as Position and Position keyframe values are pasted as Rotation

Reproduced in 5.5.4p2, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 20172.0b9, 2017.3.0a5

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