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Custom brush is re-enabled when painting in Prefab mode with Auto Save on
How to reproduce:1. Open the attached "case_1136696-CustomBrushPrefabMode" project2. Select "GameObject1" in the Hierarchy and open ... Read more
Game Object flickers when passing through different LOD with material co...
Steps to reproduce:1. Open Project "LodCrossFadeBug"2. Zoom in and out in the Scene View to see the GameObject flickering Expected r... Read more
Parent Canvas's scaleFactor is overriden when altering child Canvas's sc...
How to reproduce:1. Open the "SampleScene" Scene in the attached "BugReport.zip" Project2. Enter Play Mode3. Alter Scale Factor on t... Read more
[GPU PLM] AI denoisers do not denoise shadowmask
Steps to reproduce: 1. Download the attached project and open MonumentsAndObelisks scene2. Navigate to Lighting Settings window and ... Read more
Game Object goes magenta when using 'Slider' or 'Sampling Gradient' Node...
How to reproduce:1. Open the attached project2. Open the 'LitGraph_GradientTest', 'LitGraph_SliderTest' shaders and observe them3. O... Read more
[Facebook] gameroom upload fails
-e: gameroom upload fails, webgl works--fails with 2018.3.10--works on 2017.4.24 and 2019.1.0b8 -repro:--create new project--switch ... Read more
Constructor with optional nullable enum parameter is not found over asse...
How to reproduce:1. Open the user's attached project ("asmdef-nullable.zip")2. Make sure that the Scripting Runtime is set to .NET 3... Read more
With multiple open projects, Reimport All always tries to reimport the p...
How to reproduce:1. Open Unity Hub, create a project and leave it open2. Open Unity Hub again, create a second project and leave it ... Read more
Editor silent crash when attempting to load a new Scene after allocating...
Steps to reproduce:1. Open QA-supplied project ("Link in the description")2. Open Scene ("Launcher")3. Enter Play mode4. Press: Top-... Read more
EdgeCollider is not updated in the scene view after sprite shape has bee...
Steps to produce:1. Open attached project2. Select "Map" GameObject in the Hierarchy tab3. Go into play mode4. Press "Load" button- ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes