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Null Reference Exception when creating TMP_SpriteAssets by a Custom Editor
Steps to reproduce:1. Open the attached project "Case_1141454"2. Navigate to Project -> Assets -> Scenes and open "TexturePack... Read more
[ShaderGraph] FormerlySerializedAs do not works with JSon serialisation
When serializing element with JSonUtility, user should be able to migrate data using provided FormerlySerializedAs attribute as in Y... Read more
[Android] [Mali] Mesh Render produces artifact across half screen when r...
To reproduce:1. Open attached project "Repro_GalaxyS10e.zip"2. Build for Android with Mali G763. When in App, keep scaling the mesh ... Read more
Collaborate turns itself off
What happened? For some projects, Collab is turning itself off without user confirmation. Users are returning to their projects and ... Read more
ECS DynamicBuffers created during Conversion throw an exception about de...
How to reproduce:1. Open attached project2. Enter the Play Mode Reproducible with: 2019.1.0f2, 2019.2.0a14, 2019.3.0a1Not reproducib... Read more
Light Probe Group cells from the active Scene are still displayed when i...
How to reproduce:1. Open user-submitted project (LightProbeBug)2. Navigate to the Assets/Prefabs folder3. Open one of the prefabs in... Read more
MoveMouseEvent.button returns 0 both when no button is pressed and when ...
How to reproduce:1. Open the attached "case_1149053-MouseMoveButton.zip" project2. Open the "BugReport > ExampleWindow" window3. ... Read more
IL2CPP build fails when building on Android platform
To reproduce:1. Open the user's attached project2. Switch platform to Android3. Un-tick the "Custom Keystore" in the Player Settings... Read more
"OnApplicationPause" does not trigger when Title bar is Right Clicked
Reproduction steps: 1. Open "Windows_Freeze.zip" project2. Enter Play mode3. Notice music is playing4. Unfocus Unity5. Notice music ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size