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0
votes
Duplicate

After deleting "Any State" transition, NullReferenceException error will...

Animation

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Jan 03, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached project2. Delete any transition form "Any State"3. In console "NullReferenceException: Object re... Read more

0
votes
Fixed

Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...

Assets Management

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Jan 01, 2016

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Version/s: 5.4.0b1

How to reproduce:1. Create a new project2. Save the scene3. Drag and Drop Main Camera from Hierarchy to project folder so it becomes... Read more

8
votes
Fixed

"Prefab has multiple Transform components" error does not link to the co...

Editor - Other

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Jan 02, 2016

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Version/s: 5.4.0b1

Reproduction steps:1. Open attached Unity project.2. Notice "Prefab has multiple Transform components! Removing them automatically w... Read more

0
votes
Fixed

[Mesh] Setting mesh.uv throws Null Reference exception

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

To reproduce:1. Open attached project2. Add DoPlace component to any game object3. Press play4. Notice exception in console Regressi... Read more

8
votes
By Design

[LoadSceneAsync] allowSceneActivation flag is ignored in Awake()

Scene Management

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Dec 13, 2015

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Version/s: 5.3.0f4

Repro steps:1) Open the project and scene Awake in it2) Play and notice that exception appeared (ERROR ERROR ERROR)3) Stop and load ... Read more

5
votes
Fixed

[Android] Camera does not render mesh and skybox when is attached to an ...

Android

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Dec 23, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro_CameraAnimatorAndroid.zip)2. Open scene: main3. Play in editor, ... Read more

0
votes
Fixed

When selecting material for mesh renderer Unity crashes on GrayscaleFilt...

Graphics - General

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Dec 30, 2015

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Version/s: 5.4.0b1

How to reproduce:1. Create a new project2. Create empty game object3. Add mesh renderer4. Click to the material selector button next... Read more

0
votes
Duplicate

Shadow color of object with Lightmap static enabled is different from no...

Global Illumination

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Dec 24, 2015

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Open "New53" scene3. Observe that there is one sphere with Lightmap static enabled and one n... Read more

1
votes
Fixed

Editor and platform support can easily become out-of-sync

Editor - Other

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Jan 04, 2016

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Version/s:

It seems far to easy to get the editor out-of-sync with a given player build platform. We should prevent the user from building in t... Read more

2
votes
By Design

changes to defined symbol list field (UI) are not detected in some scena...

Inspector Functionality

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Dec 08, 2015

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Version/s: 5.2.3p2

Reproduction steps:1. Open attached "PostProcessBug" Unity project.2. Open "Edit > Project Settings > Player"3. Notice, that "... Read more

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