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0
votes
Fixed

[WSA] Exception when deploying: Run-Time Check Failure #2 - Stack around...

Windows Store Apps

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Nov 02, 2016

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Version/s: 5.6.0a1

Steps to reproduce: 1. Create a new Unity project 2. Build for WSA Windows 8.1 SDK 3. Open VS solution 4. Deploy on device with touc... Read more

0
votes
Postponed

Webviews are slow to load on mac os 10.12

Editor - Other

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Nov 02, 2016

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Version/s: 5.5.0b11

Steps to reproduce : - open the Asset Store and Services Window - maximize another window e.g Project Browser using Shift + Space -... Read more

1
votes
Fixed

[Android] [GearVR] Anomalous performance with Snapdragon 820 SGS7 devices

Android

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Oct 28, 2016

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Version/s: 5.4.2p1

How to reproduce: 1. Open user's attached project 2. Open scene 'TestScene' 3. Add devices osig file to Assets/plugins/Android/asse... Read more

0
votes
Duplicate

UI Canvas doesn't scale when changing the plane distance

UI

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Nov 03, 2016

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Version/s: 5.5.0b10

Reproduction steps: 1. Open the attached project in Unity 2. Select the Canvas element in the hierarchy 3. Change the "Plane Distanc... Read more

0
votes
Duplicate

Creating a new project outputs "failed to load" errors in the console

VR

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Nov 02, 2016

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Version/s: 5.5.0b10

Reproduction steps: 1. Create a new project in unity 5.5.0b10 2. Observe errors in the console concerning the "'AudioPluginMsHRTF.dl... Read more

1
votes
Fixed

'Translation DoF' setting on Mecanim Humanoids still discards bone trans...

Animation

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Nov 01, 2016

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Version/s: 5.5.0b9

How to reproduce: 1. Open the attached project 2. There is imported FBX file 3. The rig is imported as a humanoid Mecanim avatar 4. ... Read more

0
votes
Fixed

Quaternion rotation behaves differrently since 5.5

Animation

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Oct 01, 2016

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Version/s: 5.5.0b2

To reproduce: 1. Open attached project 2. Press and hold A and click 3. Notice that the sword animation looks weird (.gif added to e... Read more

0
votes
Fixed

Unity Editor loads colliders differently than the Standalone Player

Physics

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Nov 02, 2016

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Version/s: 5.5.0b9

Reproduction steps: 1. Open my attached project in Unity 2. Open the "TestScene" 3. Press play 4. Observe the player falling through... Read more

0
votes
Fixed

"Missing" array references are set to "None" when scene is reloaded.

Inspector Framework

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Nov 02, 2016

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Version/s: 5.5.0b10

When scene is reloaded (for example changes are saved) "Missing (GameObject)" ARRAY references are set to "None" (GameObject). STR:... Read more

0
votes
Fixed

[WindowsStandalone] Player crash report doesn't consider -logFile argument

Windows Standalone

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Oct 11, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project "PlayerCrash.zip" 2. Build test scene (File -> Build Settings -> Build) and name it (... Read more

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