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[KeywordEnum(UV1, UV2)] in shaders causes a compilation error when build...
Steps to reproduce:1. Download and open the attached project2. Build for Standalone to force a shader recompile Expected result: bui... Read more
NormalMap settings do not appear when importing FBX file
To reproduce:1. In any project, import user's FBX file Expected: user is prompted about incorrect texture settings (check picture at... Read more
Standalone build shows "Failed to load mono" error if it is located in a...
To reproduce: 1. Create a new project2. Set Scripting Runtime Version to .NET 4.63. Build it for Windows standalone to the folder na... Read more
Editor crashes at prcore::BlitImageRemapNoScale when creating sprite wi...
Steps to reproduce:1. Download 944413_repro.zip2. Open "test" scene3. Enter play mode Results: Editor crashes when creating sprite f... Read more
[MacOS] Crash in EXC_CRASH (SIGABRT) when trying to use System.Net.Socke...
How to reproduce:1. Open user's attached project2. Open "CrashUnity" scene3. Press play-- Unity crashes Reproduced with: 2017.2.0b3,... Read more
Standard shader shadow is incorrect with Albedo Alpha smoothness
How to reproduce:1. Download attached project file2. Open "main" Scene Actual result: Standard shader shadows treat albedo alpha cha... Read more
[macOS] Unable to debug managed DLL using Visual Studio for Mac
Visual Studio for Mac can't debug DLL code. Debug works as expected on non-DLL scripts.Visual Studio can debug DLLs on Windows as ex... Read more
[OSX] WebRequestUtils.MakeInitialUrl causes CPU spikes
To reproduce:1. Open project attached by QA on computer with OS X2. Open "main" scene3. Open profiler tab, enable record and deep pr... Read more
GUI.Toolbar, drawn via custom property drawer, is drawn at the top of th...
To reproduce: 1. Open the project, attached by the tester (guiToolbar.zip)2. Select the Main Camera in the Hierarchy3. Observe the t... Read more
After Facebook support installation Standalone build finishes with errors
How to reproduce:1. Create empty project file (notice that Facebook support should be installed later)2. Try to build it on standalo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Material Overrides are viewed as broken when using the Shadergraph CustomLighting package sample
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector