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Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, C... Read more
[WheelCollider] Wheel Colliders does not spin until 4000 force is applie...
To reproduce the issue follow the steps:1. Open "u5wheels" project user has attached2. Open "wheelrepro" scene3. Play scene4. Open "... Read more
[WinRT] Screen.Resolutions returns window size, rather than monitor reso...
We should probably match the behaviour of the standalone player for consistency. Read more
[Editor, A$] Unity crashes when closing it with detached Asset Store window
Steps to reproduce: 1. Start Unity Editor;2. Create new project and scene;3. Open Asset Store window (Window -> Asset Store);4. D... Read more
Text inside Mask on osx web player flickers, always
2) Create a panel inside a canvas3) put a mask on the panel4) put a text object inside the panel5) export to web player and open in ... Read more
Scene is not being unloaded in Awake using SceneManager.UnloadScene
Steps to reproduce: 1. Download and import attached project.2. Drag and drop "SceneA" and "SceneB" into a hierarchy view.3. Select "... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Cookie textures when usi...
Steps to reproduce: 1. Open attached project2. Switch to linear color space3. Select texture CookieSoft in Asstes4. Change texture T... Read more
[HingeJoint] Creating and connecting an object with hinge joint via scri...
Steps to reproduce: 1. Open attached project2. Open 'Main' scene3. Click the pause button and then play the scene, the game will be ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically
- Celestial bodies order remains unchanged when the Distance setting is modified
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand