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[Audio Mixer] "GVR audio renderer" and "OculusSpatializer" with wet mix ...
Reproduction steps:1) Download and open user's attached project2) Open GVRDemo.unity scene3) Open "GvrAudioMixer" in Audio Mixer win... Read more
Methods like Awake are executed,when loading a scene async,with allowSce...
How to reproduce:1. Open user-supplied project2. Load scene "StartScene"3. Enter the Play mode4. Open Console window5. Wait until "Y... Read more
output_log.txt file is created in AppData/LocalLow/CompanyName/ProductNa...
The file appears in C:/users/UserName/AppData/LocalLow/CompanyName/ProductName instead. But the build was ran on Medium Integrity Le... Read more
Texture previews are darker in linear mode
Steps to reproduce : - import the project from here https://oc.unity3d.com/index.php/s/LXAz6tv1QoBxNJ4- filter for textures in the P... Read more
[Audio Mixer] "GVR audio renderer" with Wet Mixing enabled crashes Unity...
Reproduction steps:1) Download attached project2) Open GVRDemo.unity scene3) Enter playmode4) Exit playmode-- Notice that Unity cras... Read more
Crash on mono_add_process_object when opening the scene for a second tim...
Reproduction steps:1. Open the attached project2. Open the Instructions scene if it's not opened Expected: scene opensActual: Unity ... Read more
Flythrough mode stops when mouse reaches edge of the screen
Only in scene view using right click on the mouse to enter Flythrough mode and moving to the edge of the screen it stops and you hav... Read more
[Editor] NPOT Texture assets corrupted when importing with no graphics
1) Build the library folder via command line, batchmode, no graphics: /Unity562p3/Unity.app/Contents/MacOS/Unity -batchmode -quit -p... Read more
Test Runner cannot handle selections if TestFixture or TestFxtureSource ...
To reproduce: 1. Open attached project.2. In Unity Test Runner, try select any tests under AssetReimportAndMetaUpgradeFixture Expect... Read more
Collab off project + Collab on project does not respect AutoRefresh Sett...
Title: Collab off project + Collab on project does not respect AutoRefresh Settings prereq: have a collab off project + collab on pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used